SaveSlotSaveData

SaveSlotSaveData#

NAMESPACE:

UnityUtils.ScriptUtils.SaveSystem

The SaveSlotSaveData script is used in turn with other save systems. SaveSlotSaveData Holds some variables for SaveSlot’s to hold between saves

Functions/Variables#

UnityUtils.ScriptUtils.SaveSystem.SaveSlotSaveData : UnityUtils.ScriptUtils.SaveSystem.SaveData

Public Functions

override void Save ()

Any actions to preform when saving.

override void Load ()

Any actions to preform when loading.

Public Members

DateTime lastTimeSaved

The last DateTime the object was saved at.