SaveSlotSaveData#
- NAMESPACE:
UnityUtils.ScriptUtils.SaveSystem
The SaveSlotSaveData script is used in turn with other save systems. SaveSlotSaveData Holds some variables for SaveSlot’s to hold between saves
Functions/Variables#
- UnityUtils.ScriptUtils.SaveSystem.SaveSlotSaveData : UnityUtils.ScriptUtils.SaveSystem.SaveData
Public Functions
- override void Save ()
Any actions to preform when saving.
- override void Load ()
Any actions to preform when loading.
Public Members
- DateTime lastTimeSaved
The last DateTime the object was saved at.