SaveData#
- NAMESPACE:
UnityUtils.ScriptUtils.SaveSystem
The SaveData is used in turn with other save systems. SaveData Is inherited from files that hold save data for other scripts.
Warning
Any script inheriting SaveData must include [System.Serializable] above the class declaration.
Example Usage#
using UnityEngine;
using UnityUtils.ScriptUtils.SaveSystem;
[System.Serializable]
public class PlayerData : SaveData
{
public float health;
public string name;
}
Functions#
- UnityUtils.ScriptUtils.SaveSystem.SaveData
Implimenting this class means you must have “[System.Serializable]” above your class name.
Subclassed by UnityUtils.ScriptUtils.SaveSystem.SaveSlotSaveData