SaveSlot#
- NAMESPACE:
UnityUtils.ScriptUtils.SaveSystem
The SaveData is used in turn with other save systems. SaveSlot Is inherited from files that hold save data for other scripts.
Functions#
- UnityUtils.ScriptUtils.SaveSystem.SaveSlot
Public Functions
-
void AddSaveData(SaveData dataInstance)#
Adds a data instance to saveDatas.
- Parameters:
dataInstance – instance to add
Public Members
- readonly string saveSlotName
The save slot name.
-
DateTime lastTimeSaved#
The last time this save slot was saved.
-
void AddSaveData(SaveData dataInstance)#