SaveSlot

Contents

SaveSlot#

NAMESPACE:

UnityUtils.ScriptUtils.SaveSystem

The SaveData is used in turn with other save systems. SaveSlot Is inherited from files that hold save data for other scripts.

Functions#

UnityUtils.ScriptUtils.SaveSystem.SaveSlot

Public Functions

void AddSaveData(SaveData dataInstance)#

Adds a data instance to saveDatas.

Parameters:

dataInstance – instance to add

Public Members

readonly string saveSlotName

The save slot name.

DateTime lastTimeSaved#

The last time this save slot was saved.