ParticleSpawner#
- NAMESPACE:
UnityUtils.ScriptUtils.Particles
The ParticleSpawner is used to easily play particle systems.
Example Usage#
using UnityEngine;
using UnityUtils.ScriptUtils.Particles;
public class ExampleScript : MonoBehaviour
{
public GameObject particlePrefab;
void Start()
{
// Spawn burst particles.
ParticleSpawner.SpawnBurstParticles(particlePrefab, Vector3.zero);
}
}
Functions#
- UnityUtils.ScriptUtils.Particles.ParticleSpawner
Public Static Functions
-
void SpawnBurstParticle(GameObject particlePrefab, Vector3 position, Transform parent = null, Color color =
default, Gradient gradient =default)# Spawns a burst particle prefab at the given position Has adjustable color or gradient, but doesn’t need to be inputted.
- Parameters:
particlePrefab – Particle system to spawn (Gameobject with particle system applied)
position – Position to spawn the particlePrefab at
parent – Parent to parent the prefab to on spawn
color – Color to set the particlePrefab to
gradient – Gradient to set the particlePrefab to
-
void SpawnBurstParticle(GameObject particlePrefab, Vector3 position, Transform parent = null, Color color =