ObjectModifierData#
- NAMESPACE:
UnityUtils.ScriptUtils.Objects
The ObjectModifierData script is used in turn with ObjectModifiers to apply modifiers to variables
Example Usage#
using UnityEngine;
using UnityUtils.ScriptUtils.Objects;
public class ExampleScript : MonoBehaviour
{
private ObjectModifierData<float> data;
void Start()
{
// Creates a new ObjectModifierData object
data = new ObjectModifierData<float>(ModifierType.Divide, 3))
}
}
Functions#
Warning
doxygenclass: Cannot find class “UnityUtils::ScriptUtils::Objects::ObjectModifierData” in doxygen xml output for project “UnityUtils” from directory: /home/docs/checkouts/readthedocs.org/user_builds/mydimons-unity-utils/checkouts/latest/docs/source/doxygen/xml