SaveSlotSaveData
================

**NAMESPACE:**
   `UnityUtils.ScriptUtils.SaveSystem`
     
The **SaveSlotSaveData** script is used in turn with other save systems. **SaveSlotSaveData** Holds some variables for :doc:`SaveSlot`'s to hold between saves

Functions/Variables
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 .. doxygenclass:: UnityUtils::ScriptUtils::SaveSystem::SaveSlotSaveData
   :members: