SFXManager#
- NAMESPACE:
UnityUtils.ScriptUtils.Audio
The SFXManager is used to easily play sound effects using the SFX with some set parameters. Allows you to easily add in a pitch variance so clips don’t feel as repetitive, and randomize SFX between a few clips.
Example Usage#
using UnityEngine;
using UnityUtils.ScriptUtils.Audio;
public class ExampleScript : MonoBehaviour
{
public SFX clip = SFX.Create2dSFX();
void Start()
{
// Play basic SFX
SFXManager.PlaySFX(clip);
}
}
Functions#
- UnityUtils.ScriptUtils.Audio.SFXManager