UIButtonToggleObjects
==========

**NAMESPACE:**
   `UnityUtils.ScriptUtils.UI`
   
Usage
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Add a 'UIButtonSpawnParticles' Script to a UI button it will toggle objects on hover, exit, or click depending on the particle systems prefabs you added. Toggling the object will flip its active state, so if the object is disabled, it will become enabled and vice versa.
   
Functions
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.. doxygenclass:: UnityUtils::ScriptUtils::UI::UIButtonToggleObjects
   :members: